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UPDATE #2: You can now 1) drive a BLUE team lift bot (much easier to score), 2) Press buttons to load hatch panels and cargo in the human player loading stations and 3) preset the field with hatch panels and cargo (Start doesn’t reset the field anymore)
**The New update is at the same link, so just click on that link in the original post below.
**The New update is at the same link, so just click on that link in the original post below.
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Check out the new feature overview video for Update #3
UPDATE #1: You can now 1) control the Cargo Ship ejection flaps, 2) Drive the mortar-bot from the game animation around the field (just stand in the driver station of the robot you want to control), 3) Run a full match with sound effects, 4) Watch a monitor in the driver station of the robot view during the sandstorm. Enjoy!
**The New update is at the same link, so just click on that link in the original post below.
**The New update is at the same link, so just click on that link in the original post below.
Check out the new feature overview video for Update #2 here:
That’s right … strap on your HTC VIVE or OCULUS RIFT and go play around on the DESTINATION: DEEP SPACE field.
The lead animator from the recent FRC Game animations (Stronghold, Steamworks, Power-Up, and DESTINATION: DEEP SPACE) also programs virtual reality games in his spare time. So, he took the assets from the FRC Power-Up Game Animation and dropped them into VR to give you a VERY realistic view of the field.
You Can:
- Go anywhere on the field and view the ROCKETS, HABITATS, LOADING STATIONS, DRIVER STATIONS, Cargo Ships, etc.
- Place HATCH PANELS on the ROCKETS and CARGO SHIPS
- Place CARGO in the rockets and Cargo Ships
- Control the SANDSTORM screens
- Pick up objects manually or via force grab (point and trigger and objects come to you!)
This is just a first iteration, but should give you a pretty realistic view of the field. We’ll be adding stuff so let us know what else you would like to see.
>>>>>> Just download this file <<<<<<<<
First Frc 2019 Manual
extract it and run the *.exe. It will work with either HTC VIVE or OCULUS RIFT.
*** Make sure you have SteamVR running – This was built using Steam VR to ensure compatibility with the maximum number of headsets, so you have to have it running for this sim to work ***
While we have your attention…
Have you used your AutomationDirect $35 Kit-Of-Parts Voucher yet? You know – for the real-world robot! If not, have your lead mentor log on to the FIRSTinspires dashboard to get your team’s voucher code – THEN follow these simple (BUT IMPORTANT) instructions to activate and use your voucher. We’ve got thousands of parts that can be used to help build your ‘bot. Check that link for a list of products that are popular with FIRST teams.
As always, you can reach us at:
Or on ChiefDelphi at: Rick Folea – “rfolea” OR Chip McDaniel – “only1chip”
The Spartabots' FRC robot code for the DESTINATION: DEEP SPACE game!
Setup
- Install the NI Update Suite and the WPILib Development Tools (+VS Code) (Instructions)
- Install the libraries we use (CTRE Phoenix and NavX).
- Make a new WPILib Java project and clone this repository
Libraries
2019 Frc Game Manual Download 2017
We use three 3rd party libraries:
- CTRE Phoenix (Currently using v5.12.0)
- NavX (Currently using v3.1.344)
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Instructions for adding an offline library to VS Code.
Contributing
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- Commit your changes to a feature branch, not to master, especially if it is untested
- Write good commit messages
- Written in sentence case
- Should complete the sentence: 'If applied, this commit will [Your commit message].'
- Make sure each of your methods has a Javadoc comment and you comment liberally
- Maintain a consistent code style